u Children’s Distinctive Education:
v Robot-Based Education (e.g. robot-based courses and training)
v Art education (Music, chess, calligraphy, painting, dancing, art courses and products)
v Intelligence development (English, smart maths, Cognitive training, speech, EQ&AQ development, education of overcoming discouragement, etc)
u Maker Education:
v Technology and discovery: STEM (Science, Technology, Engineering and Mathematics) and Robot-Based Education
v Maker education platforms (Maker education laboratories, Maker education spaces, 3-Dimensional printing and applications, 3-Dimensionalsystems and applications, applications of Virtual Reality and Artificial Intelligence)
v Maker education products (Science courses, DIY products, Electronic toys, Handmade products, etc)
v Results of Maker education (Results and achievements of children’s Maker education)
u Robot-Based Education
v Exhibitions of Robot products
v Robot-Based Education courses and training
v Programming and competitions of robots
u Camping Education
v Field trips (Sports training, rock-climbing, hiking, adaptive training)
v Moral education (Patriotic education, traditional education training, relative training camps, etc)
v Culture and Art education (Music, chess, calligraphy, painting, dancing, drama, animation education and training camps)
v Traditional Culture (Education of Chinese traditional culture and Intangible Cultural Heritage)
u Promotion of Scientific knowledge (Aviation and Navigation, Scientific development, Promotion of basic scientific knowledge, etc)
u Education of particular topics (Military education, meteorology education, DIY handmade experiences, Agricultural and Domesticating education camps)
u New Media Education
v Online education (Online education, digital courses, interactive platforms of families and schools, digital campuses, etc)
v Film & Television education (Children’s 3-Dimensional movies, micro-movies, cartoons, etc)
v Electronic books (Educational electronic products, digital products, electronic backpacks, games and animation software, etc)
v Other new medias (Children’s mobile phones, education software, Charity promotion, etc)
u Promotion of Scientific knowledge
v Science courses (Science courses, Scientific illustrated books, Equipment of scientific studies and experiments, DIY products, etc)
v Scientific products (Scientific products, Specimens and models of animals and plants, telescopes and microscopes for scientific observation, etc)
v Scientific magazines (Astronomical and geographical magazines, Natural sciences magazines, Scientific arts, Scientific education, Scientific websites, Scientific game software, Scientific travels, etc)
v Technological inventions (Magic products, environmental-friendly inventions, etc)
u Health education
v Physical health (Balls, skating, boxing and other exercise projects)
v Psychological health (therapies of psychological disorders and abnormalities, psychological consultation, etc)
v Exercise products (exercise bikes, equipment and products, etc)
v Education of dangerous cases (education and equipment of evacuation, emergency education and products, security education and training, etc)
v Insurance institutes for children (Insurance of growth, education, accidents, etc)
u Education products
v Magazines and electronic books for children and teenagers
v Products for studying and preventing nearsightedness
Charging standards of exhibition booths
v Standard booths: 8800RMB per booth (9 square meters)
v Open spaces: 900RMB per square meter (Rented spaces must be at least 36 squares)
Equipment provided for each booth:
v Carpet, one table and two chairs for negotiation, two fluorescent lamps or spotlights, one lintel, one socket (220Volts/5Amperes)
P. S: Expenses of the equipment in open spaces is afforded by exhibitors, and additional expenses of management and electricity are required for decorating the booths. Exhibition booths with two entrances are charged with additional 500 RMB.